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(Created page with " == Victory == The player with the most victory points (VP) wins the game. == Rules summary == Thank you [http://boardgamegeek.com/user/sdetoni Steven] for this game help ...")
 
无编辑摘要
 
第1行: 第1行:
 
==胜利条件 ==
== Victory ==
获得最多胜利点数(VP)的玩家获胜。
 
==游戏流程概览==
The player with the most victory points (VP) wins the game.
游戏循环执行「设置阶段→行动阶段→维护阶段」,直到触发以下终局条件:
 
{| class="wikitable"
== Rules summary ==
|-
 
!玩家数!!剩余花园板块数
 
|-
Thank you [http://boardgamegeek.com/user/sdetoni Steven] for this game help (original file is [http://boardgamegeek.com/filepage/64197/synopses-of-amyitis-rules there]).
|2人||≤3块
 
|-
Game starts, and recycles the 3 phases, setup, action, maintenance, until:
|3-4人||≤4块
 
|}
* 4 or less garden tiles are left after a maintenance phase for 3/4 players.
==阶段详解 ==
 
===设置阶段===
* 3 or less garden tiles are left after a maintenance phase for 2 players.
{| class="wikitable"
 
|-
===Setup Phase===
!操作项!!说明
 
|-
 
|工匠卡配置||
Shuffle all Craftsmen cards and Layout as below.
*2人:分2组,每组3张
 
*3人:分3组,每组3张
* 2 players: 2 groups of three cards.
*4人:分4组,每组3张
* 3 players: 3 groups of three cards.
|-
* 4 players: 4 groups of three cards.
|银行家收益||
 
* 初级:1金币
Players with Bankers earn Income (1 coin, 2 coins, or 2 coins & 2 VPs).
*中级:2金币
 
*高级:2金币+2VP
===Action Phase===
|}
 
===行动阶段===
'''Passing'''
====核心行动选项====
 
{| class="wikitable"
Place cube on Pass space; each time that player Passes afterward, he
|-
earns 1 coin.
!行动类型!!消耗!! 效果
 
|-
'''Purchasing Workers'''
|'''跳过'''||放置跳过标记||后续每次跳过+1金币
 
|-
Recruit a Craftsman from a set; the first in a set (3 horizontal cards) costs no coins, the second cost 1 coin, and the third costs 2 coins. Turn over card to display coin upon chosen card, which signifies the cost of the next card.
|'''雇佣工匠''' ||
 
* 首张免费
Merchant: Take 1 camel into the players supply.
*次张1金币
 
*第三张2金币 || 获取对应职业能力
Engineer: Place 1 cube of a player on an irrigation marker and get 2 VPs. The cube placement must trace an unbroken path of irrigation cubes to the river.
|}
 
====职业能力====
Priest: Place 1 cube of a player into one Temple’s line of petitioners (each Temple will earn something in the Maintenance Phase). Place cube from left and shift all other cubes to the right. Cubes that drop off from the right are placed back into supply.
{| class="wikitable"
 
|-
Farmer: Place 1 cube of a player on the left most open field space and take that Resource into Supply. If that Resource is Wine, the field is cleared and whoever had a majority of cubes in that field gets a Gardener card if one is available. If tied, the cube colour furthest to the right wins the gardener card.
!职业!! 特殊效果
 
|-
'''Trading/Caravanning'''
| 商人||获得1骆驼标记
 
|-
Move the Caravan by paying at least 1 Camel token and moving as many spaces as Camels paid plus up to as many spaces as allowed by the current Caravan card.
|工程师 ||
 
*沿灌溉路径放置标记
A Caravan cannot be moved to a place where a player cannot fulfil the demands of that city.
*获得2VP
 
|-
If the Caravan moves into Babylon either 1 Resource token must be given up for 3 VPs or 2 resource tokens can be given for 6 VPs; that player also places one irrigation cube.
|祭司||*在神庙队列放置标记
 
*推动其他标记右移
In some cities a player can hire Bankers and Caravaneers, as well as expand their Palace (bonus one-time VPs are added when cards are purchased). Pay the required resource to acquire these upgrade cards.
|-
 
|农夫||
In four of the cities there are Plants available. Some Plants are better than others and cost more (i.e. 2 resource tokens instead of 1).
*获取最左侧资源
 
*葡萄田结算时分配园丁卡
There are four levels to the Hanging Gardens, with level 1 Plants being able to be planted on its first level.
|}
 
===商队系统===
Level 2 Plants may also be planted in level 1 Hanging Gardens.
{| class="wikitable"
 
|-
Gardeners can improve a Plant’s quality, allowing level 1 Plants to be planted on the Wonder’s second level or even its third; or allowing a level 2 Plant to be planted on the third level. That is, 1 or more gardener cards can be used on a plant to increases its quality.
!操作!! 规则
 
|-
The Hanging Gardens’ fourth level requires a level 3 plant only.
|移动商队||
 
* 每消耗1骆驼移动1格
As soon as Plants are paid for, they are planted.
*需满足目标城市需求
 
|-
The player who bought the Plant gains the prizes on the Wonder’s tile.
| 巴比伦特权||*献祭1资源→3VP
 
*献祭2资源→6VP+灌溉标记
A player who controls the irrigation around that tile (i.e. the most number of their colour cubes) scores VPs equal to the Plant’s initial level (not including spent gardener cards). If there is tie, then no VPs are given.
|-
 
|植物种植||
Neutral grey cubes are added to empty irrigation spots of adjacent planted tile areas.
*1级植物可种于1-3层
 
*2级植物可种于2-3层
Once bonuses and VPs have been award, the plant card is turned over in the caravan board to show a different plant on offer for that city/area.
*4层仅限3级植物
 
*使用园丁卡提升植物等级
===Maintenance Phase===
|}
 
==维护阶段==
Temple Procession is controlled by the last player in the round; they place 1 cube of that players colour into one of the Temples of their choice, and 1 neutral cube into each of the other temples (i.e. 2 grey cubes total).
===神庙奖励===
 
{| class="wikitable"
Temples provide benefits to 1 player in a 2 player game, or 2 players in a 3-4 player game; ties for majority are broken by whose cube is closest to the right/exit.
|-
 
!神庙!!第一名奖励!!第二名奖励
Award bonuses for each temple:
|-
 
|伊什塔尔||
 
*骆驼/金币二选一 || 获得剩余选项
Ishtar 1st Gets choice of a camel token or a coin.
|-
2nd Gets what the 1st place didn’t want.
| 马尔杜克||
 
*2VP || 1VP
 
|-
Marduk 1st Gets 2 VPs.
|塔姆兹||
2nd Gets 1 VPs.
*添加资源线索 ||
 
*置换资源(葡萄酒除外)
 
|}
Tammouz 1st Gets to add a clue to the resource field of their choice.
=== 资源管理===
2nd Gets to swap one of their resource tokens from supply, but not for wine.
{| class="wikitable"
 
|-
 
! 商队等级 !! 资源保存上限
Players check goods in their Supply for resource spoilage and adjust the token number they can keep between major game rounds.
|-
 
| 0-1级 ||2个
Level 0,1 Caravaneers can keep up to 2 resource tokens.
|-
 
|2级||4个
Level 2 Caravaneers can keep up to 4 resource tokens.
|}
 
==终局计分==
The Starting Player card is passed clockwise. Re-shuffle craftsmen cards; go to setup phase to complete another game round.
{| class="wikitable"
 
|-
===End Game===
!计分项 !!2人 !! 3人 !!4人
 
|-
Game ends when the follow conditions are met for the number people playing.
|奇迹板块奖励||
 
* 5-6块+5VP
2 Players: When 3 garden tiles are left or less at the end of major game round.
*7块+10VP ||
 
*4-5块+5VP
5 or 6 Wonder tiles gained add additional 5 VPs,
* 6块+10VP ||
7 Wonder tiles gained, add 10 VPs.
*3-4块+5VP
 
* 5块+10VP
3 Players: When 4 garden tiles are left or less at the end of major game round.
|-
 
|剩余资源||每个+1VP ||每个+1VP||每个+1VP
4 or 5 Wonder tiles gained add additional 5 VPs,
|}
6 Wonder tiles gained, add 10 VPs.
==进阶规则==
 
{{策略}}
4 Players: When 4 garden tiles are left or less at the end of major game round.
*优先争夺神庙队列右侧位置以打破平局
 
*骆驼资源应预留用于关键商队移动
3 or 4 Wonder tiles gained add additional 5 VPs,
{{注意}}
5 Wonder tiles gained, add 10 VPs.
* 灰色中立标记会自动填充空缺灌溉位
 
*葡萄田结算时需立即清除并分配园丁卡
Each player scores 1 additional VP for each resource token remaining in his stock (nothing for the camels and the coins).
 
Total points = Current VPs
 
+ Resources Token Left
 
+ Bonus for number of garden tiles planted.

2025年5月27日 (二) 08:08的最新版本

胜利条件

获得最多胜利点数(VP)的玩家获胜。

游戏流程概览

游戏循环执行「设置阶段→行动阶段→维护阶段」,直到触发以下终局条件:

玩家数 剩余花园板块数
2人 ≤3块
3-4人 ≤4块

阶段详解

设置阶段

操作项 说明
工匠卡配置
  • 2人:分2组,每组3张
  • 3人:分3组,每组3张
  • 4人:分4组,每组3张
银行家收益
  • 初级:1金币
  • 中级:2金币
  • 高级:2金币+2VP

行动阶段

核心行动选项

行动类型 消耗 效果
跳过 放置跳过标记 后续每次跳过+1金币
雇佣工匠
  • 首张免费
  • 次张1金币
  • 第三张2金币 || 获取对应职业能力

职业能力

职业 特殊效果
商人 获得1骆驼标记
工程师
  • 沿灌溉路径放置标记
  • 获得2VP
祭司 *在神庙队列放置标记
  • 推动其他标记右移
农夫
  • 获取最左侧资源
  • 葡萄田结算时分配园丁卡

商队系统

操作 规则
移动商队
  • 每消耗1骆驼移动1格
  • 需满足目标城市需求
巴比伦特权 *献祭1资源→3VP
  • 献祭2资源→6VP+灌溉标记
植物种植
  • 1级植物可种于1-3层
  • 2级植物可种于2-3层
  • 4层仅限3级植物
  • 使用园丁卡提升植物等级

维护阶段

神庙奖励

神庙 第一名奖励 第二名奖励
伊什塔尔
  • 骆驼/金币二选一 || 获得剩余选项
马尔杜克
  • 2VP || 1VP
塔姆兹
  • 添加资源线索 ||
  • 置换资源(葡萄酒除外)

资源管理

商队等级 资源保存上限
0-1级 2个
2级 4个

终局计分

计分项 2人 3人 4人
奇迹板块奖励
  • 5-6块+5VP
  • 7块+10VP ||
  • 4-5块+5VP
  • 6块+10VP ||
  • 3-4块+5VP
  • 5块+10VP
剩余资源 每个+1VP 每个+1VP 每个+1VP

进阶规则

模板:策略

  • 优先争夺神庙队列右侧位置以打破平局
  • 骆驼资源应预留用于关键商队移动

模板:注意

  • 灰色中立标记会自动填充空缺灌溉位
  • 葡萄田结算时需立即清除并分配园丁卡