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Kaixinqi讨论 | 贡献2026年2月18日 (三) 10:22的版本 (种族和行动概要的翻译)
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种族

种族 行星类型 能力 星际要塞 初始研究 基础收入
人类 陆地 在盖亚阶段,将你在盖亚区的能量标记移动到能量循环的区域II,而非区域I。 在盖亚阶段,每次当你将X枚能量标记从盖亚区移动到能量循环的区域II时,你可以视为执行了快速行动 「支付X点能量以获得资源」,并且获得对应的资源。 (示例:在盖亚阶段,你将四枚能量标记从盖亚区移动到区域II,这使得你可以因此获得一点矿石和一点信用点。) 盖亚技术 1知识, 1矿石
亚特兰斯星人 陆地 当你执行「建造一个矿产基地」行动时,你可以在其他对手已经登陆的星球(包括黑暗星球)上建造矿产基地。 将你的矿产基地放置在该星球上对手的建筑旁边(你无需进行改造,但仍然必须支付建筑费用)。这个矿产基地始终视为一个普通的矿产基地,除了以下两个例外情况:这个矿产基地不能升级,并且不能计入最终计分条件「登陆的不同星球类型最多」和「登陆的盖亚星球最多」。在其它情况下, 这个矿产基地和普通的矿产基地完全相同。 每次当你在其他对手登陆的星球上建造矿产基地时,获得两点知识。 1知识, 1矿石
异空族 沙漠 你在所有其他玩家放置自己的两个起始矿产基地之后,再放置你的第三个起始矿产基地。 你在建立联邦时,只需要能量值总和为六点而非七点。你在收入阶段会获得一个量子智能方块而非一枚能量 标记。 人工智能 1知识, 1矿石
格伦星人 沙漠 在游戏开始时,你不能获得量子智能方块。当你获得量子智能方块时,必须改为获得一点矿石(每个量子智能方块等于一点矿石)。当你建造了特定的大学院之后,这个限制就会取消。在整个游戏中,你在转变盖亚星球时会支付一点矿石而非一个量子智能方块。每次当你在盖亚星球上建造一个矿产基地时,额外获得两分。 拿取格林专属的联邦标记(1矿石,1知识,2信用点),并且立刻获得所示的资源。获得这枚标记也视为执行了「建立一个联邦」行动,并且会获得任何联邦相关的奖励 (星际要塞本身也能再属于一个真正的联邦)。 航行 1知识, 1矿石
利爪族 沼泽 你在游戏开始时拥有智能石,它位于能量循环的区域 I。智能石(尤其在进行盖亚计划和建造卫星时)视为一枚能量标记,但是当智能石从能量循环的区域III移动到区域I时,它视为提供三点能量,而非一点。 每次当你由于对手的建造或升级行动而被动地吸取能量时,你会获得一枚能量标记(这是标准的能量标记, 可以在被动的吸取能量之前或之后拿取)。 1知识, 1矿石
大使星人 沼泽 每个回合一次,你可以使用一个行动将你的星际要塞和自己的一个已经建造的矿产基地互相交换位置(通常 是为了建立联邦)。这不会对已经存在的联邦产生任何影响,即使造成能量值总和低于七点也没有关系。这个交换不会视为建造或升级行动。你不能从这个行动中获得任何分数或能量。 航行 1知识, 矿石
圣禽族 氧化 当你执行快速行动以获得资源时,你可以支付信用点代替支付能量。 (示例:作为一个快速行动,你可以支付3点信用点以获得1点矿石。) 经济 1知识, 1矿石,3信用点
蜂人 氧化 在设置时,你不会放置矿产基地。而在所有其他玩家放置自己的矿产基地(包括异空族的第三个矿产基地)之 后,将你的星际要塞放置到任一个红色星球上。你在整个游 戏中只能拥有一个联邦,但和其它种族不同,你将可以通过扩大联邦来获得新的联邦标记。在你建立第一个联邦之后, 你执行「建立一个联邦」行动是将其它星球连接到原有的这 个联邦,而非建立新的联邦,然后正常获得一枚联邦标记。 新的建筑加入联邦之后必须使这个联邦的能量值总和至少为 7点的X倍,X是你拥有的联邦标记数量+1(不包括来自「环境改造」等级5的联邦标记)。你在这个行动中建造每个卫星时,必须支付一个量子智能方块而非弃掉一点能量。 每个回合一次,你可以执行以下行动:将一个空间站放置到一个空闲的星域区格上(放置的距离通过建造矿 产基地的距离规则来决定)。空间站和星球同样可以被卫星连接起来,而每个空间站会让所在的联邦能量值总和增加一点。空间站不会影响任何能量或分数相关的规则,但它在计算是否能到达某个星球时可以作为出发点(即从空间站开始计算距离)。你的对手可以在包含空间站的区格上放置卫星。 1知识, 1矿石, 1 量子智能方块
晶矿星人 熔岩 第一次当你在一个新类型的星球上建造矿产基地时,立刻获得3点知识。(建造星际要塞之前已经登陆的星球不会以这种方式获得奖励。) 环境改造 1知识, 1矿石
炽炎族 熔岩 在游戏开始时,你不能在研究领域「航行」上提升。 如果你拿取研究领域「航行」下方对应的科技板块,则你必须放弃这个领域的提升机会。一旦你建造了星际要塞,则这个限制就会取消。作为一个快速行动,你可以将你的一个盖亚改造单元从种族面板上的盖亚改造单元区移动到能量循环的盖亚区,以获得一个量子智能方块。位于盖亚区的盖亚改造单元直到下个回合的盖亚阶段才能再次使用。在下个回合的盖亚阶段,盖亚区的盖亚改造单元会移回种族面板的盖亚改造单元区。 不能在研究领域「航行」上提升的限制被取消。 盖亚技术 1知识, 1矿石
章鱼人 钛金 作为一个行动,你可以将一个科技实验室降级为一个贸易中心(对于规则中的任何情况来说,这个行动都视为「升级到一个贸易中心」)并且立刻选择一个研究领域提 升一个等级(遵守第15页的正常规则)。被降级的科技实验室放回种族面板,并且在以后可以再次建造,再次建造的规则不变(包括获得一个新的科技板块)。 2知识, 1矿石
疯狂机器 钛金 你的种族面板上,星际要塞和大学院的位置会互相交换。你的贸易中心和科技实验室提供的收入也互相交换。和其它种族相同,建造一个大学院或科技实验室会为你提供一个科技板块。每个回合一次,你可以执行一个行动以将你等级最低的研究领域提升一个等级。如果有多个研究领域都满足要求,则你选择提升哪个领域。要提升到等级5依然必须遵守正常的规则。 灰色星球(你的母星类型)上你的建筑能量值增加一点(和其它效果叠加)。 1矿石
超星人 冰雪 作为一个快速行动,你可以将一枚能量标记从区域III移动到盖亚区,以获得一点知识(这些能量标记遵守盖亚阶段的正常规则)。 你在区域III的能量标记视为两点能量,从区域III移动到区域I时提供两点能量。在其它方面(尤其在进行盖亚计划和放置卫星时),它视为一枚能量标记。当你需要支付的能量点数为奇数(例如1点、3点、5点)时,你会浪费一点能量。 科学 1知识, 1矿石
伊塔星人 冰雪 每次当你牺牲能量循环的区域II中一枚能量标记以将另一枚能量标记移动到区域III时,将被牺牲的能量标记移动到盖亚区,而非弃掉。 在盖亚阶段,你可以从能量循环的盖亚区弃掉4枚能量标记,以立刻拿取一个科技板块(可以是基础科技或高级科技。必须遵守正常的规则:第13页的「获得科技板块」)。你可以这样执行任意次数。 1知识, 1矿石, 1位于区域I的能量

需要记住的规则

  • 起始资源(第一轮收入阶段之前)- 信用点: 15, 矿石: 4, 知识: 3
  • 资源存储上限 - 信用点: 30, 矿石: 15, 知识: 15
  • 阶段顺序: 1.收入, 2.盖亚 (将盖亚区的能量移动到区域I), 3.行动,4.清理。

行动

  1. 建造一个矿产基地 - 这会在版图上放置一座矿产基地,通常会为您带来矿石收入。这些矿场与您其他建筑之间的距离最多不能超过您的航行能力(从左数第二个轨道)所允许的距离。您必须支付矿产基地的费用。如果这是盖亚行星(没有盖亚改造单元的绿色行星),您还必须支付 1 个量子智能方块。如果是其他类型的行星,您还必须支付额外的矿石——具体费用取决于您的环境改造能力(从左数第一个轨道)以及将目标行星改造成适合您阵营居住的行星类型的改造次数。
  2. 进行一次盖亚计划 - 这能让您将超维星球(紫色)转变为盖亚星球。但您必须至少拥有一台可用的盖亚改造单元,才能进行此项操作,而盖亚改造单元是通过“盖亚技术”研究领域(从左数第四条路线)获得的。要进行此操作,您需将能量标记移入您的游戏板上的盖亚区域。这些标记不会失去——在收入阶段后的盖亚阶段您会将其取回。在下一轮的盖亚阶段,这些星球会变成盖亚星球,您可以在上面正常建造矿场(无需像往常那样在盖亚星球上建造时花费量子智能方块)。只有在您决定在这些行星上建造时,盖亚改造单元才会被移除(并送至您的阵营板),在此之前这些行星是为您“预留”的。
  3. 升级已有的建筑 - 矿产基地可以升级为贸易中心,通常会产出信用点——需要注意的是,如果交易站距离敌方建筑最远不超过两个单位,其成本会更低。贸易中心可以升级为星际要塞(能产生能量并解锁与你所属种族相关的特定能力),或者升级为科技实验室(能产出知识,并让你能够立即抽取一张科技板块并沿着相应轨道前进(如果可行的话,这取决于你当前在轨道上的位置)。科技实验室还可以升级为大学院,这不仅能让你获得更多的科技板块,还能产出知识或 QIC(或根据种族的不同产出其他资源)。
  4. 建立一个联邦 - 这使您能够组合不同的建筑以获得更多分数。要做到这一点,您需要一组总能量值为 7 或更高的建筑组合。这可以包括空地,但通过这种方式包含的每一处空地,您都需要从任意一个区域中拿出 1 个能量标记来创建一个卫星。完成此操作后,您将获得一个联邦标记,它能立即为您提供分数、一些其他资源加成,并且之后还可以用于晋升到研究轨道的顶端位置或获得先进的技术板块。
  5. 提升研究等级 - 投入 4 点知识即可在任何轨道上前进。这些轨道分别是
    1. “环境改造”,可提升你进行行星改造的能力
    2. “航行”,能扩大你建造建筑的范围
    3. “人工智能”,能为你提供更多的量子智能方块
    4. “盖亚技术”,可在超维星球上启动盖亚计划
    5. “经济”,能增加你的矿石、信用点、能量收入
    6. “科学”,能提高你的知识收入。
  6. 能量行动和量子智能方块行动 - 使用能量或量子智能方块来执行研究板底部的任何一项操作。每项操作在一轮中只能执行一次。
  7. 特殊行动 - 可使用回合助推板块或您所属阵营面板上所印制的任何行动。此类行动每回合仅能执行一次。
  8. 跳过 - 选择一个新的助推器板块。等待所有其他玩家也完成此操作。
  9. 免费行动 - 资源转换(或消耗能量将区域II中的能量转移到区域III中)。文件:Gaia Project Free Actions.JPG
    1. 将一枚能量标记从种族面板上能量循环的区域II移除,以将一枚能量 标记从区域II移动到区域II(这是 一种犠牲能量来加速循环的方式, 如你的种族面板上箭头所示)。
    2. 支付1个量子智能方块以将航行距离暂时增加2格。
    3. 支付4点能量以获得1个量子智能方块。
    4. 支付3点能量以获得1点矿石。
    5. 将1个量子智能方块替换为1点矿石。
    6. 支付4点能量以获得1点知识。
    7. 支付1点能量以获得1点信用点。
    8. 将1点知识替换为1点信用点。
    9. 将1点矿石替换为1点信用点。
    10. 将1点矿石替换为1个新的能量标记(放置到区域I)。
  10. 被动行动 - 吸取能量. 根据吸取能量的数量,支付对应的分数。此选项是可选的。

Auctions for Drafting Factions

Each player submits the maximum amount he is willing to bid for each faction that has been drafted. Once all bids are submitted, a round-robin auction is automatically conducted in turn order until each player has the top bid on one faction. During the round-robin portion, each player automatically bids on the faction with the greatest difference between the faction's current bid and that player's maximum possible bid.

A typical automatic auction might look like this behind the scenes.

1) The first player bids zero VP on the faction that has his highest maximum bid (i.e. the faction they wanted most)

2) If the second player submitted the same top bid for two different factions, he'll automatically bid zero on the faction no one has picked yet. If he had placed a higher bid on the same faction as player 1, he would have increased that bid to one VP instead.

3) The third player looks at the current bids and compares those to his maximum bid. He'll automatically bid one higher on the faction with the greatest difference between his maximum bid and the current bid of that faction.

This is all resolved quickly and automatically behind the scenes. It's not uncommon for players to get factions for free if no one outbids them.

After the auction, all players are given VP so that the player that paid the most still starts with 10 VP to use during the game.

Here is a game log auction example for a 3 player game:

In summary:

PLAYER_A wins IVITS for 11, their maximum bid was 27 for IVITS,

PLAYER_B wins AMBAS for 6, their maximum bid was 10 for IVITS, 8 for AMBAS.

PLAYER_C wins TERRANS for 0, their maximum bid was16 for IVITS, 12 for AMBAS, 6 for TERRANS.

some notable example lines from the log are:

**PLAYER_B switches from [IVITS] to [AMBAS] when the bid reaches 3 on IVITS, because 9>7 : AMBAS:8--1= 9 > IVITS:10-3=7.

explanation: AMBAS: 8(PlayerB max bid for Ambas) - -1(current bid for Ambas) = 9 > IVITS: 10(PlayerB max bid for Ivits) - 3 (current bid for Ivits) =11

++PLAYER_C switches from [IVITS] to [AMBAS] when the bid reaches 5 on IVITS, because 12>11 : AMBAS:12-0=12 > IVITS:16-5=11.

explanation: AMBAS: 12(PlayerC max bid for Ambas) - 0(current bid for Ambas) = 12 > IVITS: 16(PlayerC max bid for Ivits) - 5 (current bid for Ivits) =11

Actual Log:

Players will automatically bid on the faction with the greatest gap between its current bid and the player's maximum bid

PLAYER_A bids 0 on [IVITS] (and is willing to bid up to 27 if needed)

PLAYER_B bids 1 on [IVITS], outbidding PLAYER_A. (The bid was 10 away from PLAYER_B's max bid of 10.)

PLAYER_C bids 2 on [IVITS], outbidding PLAYER_B. (The bid was 15 away from PLAYER_C's max bid of 16.)

PLAYER_A bids 3 on [IVITS], outbidding PLAYER_C. (The bid was 25 away from PLAYER_A's max bid of 27.)

**PLAYER_B bids 0 on [AMBAS] (and is willing to bid up to 8 if needed)

PLAYER_C bids 4 on [IVITS], outbidding PLAYER_A. (The bid was 13 away from PLAYER_C's max bid of 16.)

PLAYER_A bids 5 on [IVITS], outbidding PLAYER_C. (The bid was 23 away from PLAYER_A's max bid of 27.)

++PLAYER_C bids 1 on [AMBAS], outbidding PLAYER_B. (The bid was 12 away from PLAYER_C's max bid of 12.)

PLAYER_B bids 2 on [AMBAS], outbidding PLAYER_C. (The bid was 7 away from PLAYER_B's max bid of 8.)

PLAYER_C bids 6 on [IVITS], outbidding PLAYER_A. (The bid was 11 away from PLAYER_C's max bid of 16.)

PLAYER_A bids 7 on [IVITS], outbidding PLAYER_C. (The bid was 21 away from PLAYER_A's max bid of 27.)

PLAYER_C bids 3 on [AMBAS], outbidding PLAYER_B. (The bid was 10 away from PLAYER_C's max bid of 12.)

PLAYER_B bids 4 on [AMBAS], outbidding PLAYER_C. (The bid was 5 away from PLAYER_B's max bid of 8.)

PLAYER_C bids 8 on [IVITS], outbidding PLAYER_A. (The bid was 9 away from PLAYER_C's max bid of 16.)

PLAYER_A bids 9 on [IVITS], outbidding PLAYER_C. (The bid was 19 away from PLAYER_A's max bid of 27.)

PLAYER_C bids 5 on [AMBAS], outbidding PLAYER_B. (The bid was 8 away from PLAYER_C's max bid of 12.)

PLAYER_B bids 6 on [AMBAS], outbidding PLAYER_C. (The bid was 3 away from PLAYER_B's max bid of 8.)

PLAYER_C bids 10 on [IVITS], outbidding PLAYER_A. (The bid was 7 away from PLAYER_C's max bid of 16.)

PLAYER_A bids 11 on [IVITS], outbidding PLAYER_C. (The bid was 17 away from PLAYER_A's max bid of 27.)

PLAYER_C bids 0 on [TERRANS] (and is willing to bid up to 6 if needed)

PLAYER_A wins the auction for [IVITS], spending [VP11]

PLAYER_C wins the auction for [TERRANS], spending [VP0]

PLAYER_B wins the auction for [AMBAS], spending [VP6]

All players receive [VP11] to ensure every player starts with at least 10 VP

FAQ: General

Q: The booster tile is covering the conversions pane!

A: Check the preferences for other options for the booster tile.

Q: On iOS/Mac, the game is unresponsive.

A: The rendering engine on Apple devices deals very poorly with shadows. You'll get much better performance by setting the "Structure outlines" user preference to "No outlines." This is true regardless of which browser you're using.

Q: The game isn't allowing me to gain an advanced tech!

Q: The game isn't allowing me to advance to level 5 in a research track!

A: Both of these require a green federation tile. If you want to do both in a single action, you need two federation tiles.

Q: Why can't I upgrade?

A: This is usually because you lack the resources required to perform any available upgrades. Occasionally, it's because you lack the structures (because they are already on the board).

Q: Is there an option to undo my entire turn?

A: The game asks you to confirm or cancel after selecting a planet for a build/upgrade action, selecting planets for a federation, selecting a research track, passing, and so on. However, the developers have decided not to add an option to undo your entire turn.

FAQ: Conversions/Power

Q: Why do I only get one credit when I convert the Brainstone to credits?

A: If you want to get more than one credit, click on that button more than one time. The game does not do this automatically in order to allow you to allocate the spent power as desired.

Q: Why don't I get a chance to convert resources at the end of my turn?

Q: I should get the option to charge before or after gaining power!

A: There are options in the pull-down menu to the right to enable this under various conditions. By default, options are selected that improve the speed of the game.

Q: I have enough power to perform a power action, but it doesn't show up as available!

A: There are two possible reasons: - You're lacking something else that would be required to perform that action. For example, if you don't have a mine and enough resources to build a mine, the terraforming actions won't show as available. - Someone else has taken that action this round.

FAQ: Federations

Q: Why can't I form this federation?

A: The federation rules are surprisingly intricate given the amount of space they occupy in the rulebook. See boardgamegeek.com/thread/2120375/official-federation-faq for more details.

Xenos: note that 7 power is required if you have not built your PI.

Bescods: note that power is only increased on titanium planets, and only after you have built your PI.

Ivits: Your existing federation starts out pre-selected. Your second federation must connect to your existing federation. Don't forget that Ivits spend QICs for satellites!

IMPORTANT: All bug reports regarding federations require the move number of the action and a screenshot showing which hexes are selected. Without these, it's nearly impossible to piece together exactly what's happening and when.

FAQ: Faction-specific

Q: As Hadsch Hallas, how do I use my PI ability?

A: Once you've built your PI, the new conversion options will be available under the Convert menu.

Q: My faction's ability isn't working!

A: Make sure you're not confusing your passive ability with the ability granted by your Planetary Institute. If it's the PI ability, you'll need to have built your PI.

Q: As Nevlas, what happens to the remaining half a power when I convert?

A: Any "half power" not used is lost. Make sure you select all desired conversions before clicking confirm.

Q: How do I form a second federation as Ivits?

A: Your existing federation starts out pre-selected. Your second federation must connect to your existing federation. Don't forget that Ivits spend QICs for satellites!