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Gamehelpbluffking:修订间差异

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<h2>游戏组件</h2>
<h2>Components</h2>
<ul>
<ul>
   <li><strong>牌库配置</strong>:1 或 2 副标准扑克牌(54张/副,含大小王)。</li>
   <li><strong>Deck setup</strong>: 1 or 2 standard 54-card decks (including Jokers), chosen in game options.</li>
   <li><strong>百搭牌</strong>:大小王均为百搭牌,可充当 A 至 K 中的任意点数。</li>
   <li><strong>Wild cards</strong>: Both Jokers are wild and can represent any rank from A to K.</li>
</ul>
</ul>


<h2>游戏目标</h2>
<h2>Objective</h2>
<p><strong>最先出完手中所有牌的玩家获胜,成为 Bluff King(吹牛大王)。</strong></p>
<p><strong>Be the first player to get rid of all cards in hand and win as the Bluff King.</strong></p>


<h2>游戏准备</h2>
<h2>Setup</h2>
<p>
<p>
   洗牌后,尽可能均匀地将所有牌发给每位玩家。随机选定一名起始玩家,获得「牌权」。
   Shuffle and deal all cards as evenly as possible among all players. Randomly choose
  a starting player with the lead.
</p>
</p>


<h2>游戏流程</h2>
<h2>Turn Structure</h2>
<p>每轮包含以下阶段:</p>
<p>Each round follows these phases:</p>


<h3>1. 出牌阶段</h3>
<h3>1. Play and Claim</h3>
<p>拥有牌权的玩家:</p>
<p>The player with the lead:</p>
<ol style="list-style: none; padding-left: 0; margin-left: 0;">
<ol>
   <li>(1)从手牌中选出任意 <strong>X</strong> 张牌,正面朝下放入牌池(Play Area)。</li>
   <li>Plays any <strong>X</strong> cards face down to the Play Area.</li>
   <li>(2)声明「<strong>X 张 Y</strong>」(<strong>Y</strong> 为 A 至 K 中的任意点数)。</li>
   <li>Declares a claim in the form: <strong>&quot;X x Y&quot;</strong> (where <strong>Y</strong> is any rank from A to K).</li>
</ol>
</ol>
<p><em>声明的点数不必与真实牌面一致,虚张声势正是游戏的核心乐趣。</em></p>
<p><em>The claimed rank does not need to match the real cards. Bluffing is the core of the game.</em></p>


<h3>2. 质疑阶段</h3>
<h3>2. Challenge Phase</h3>
<p><strong>(1)质疑资格</strong></p>
<p><strong>(1) Challenge eligibility</strong></p>
<p>根据开局选项-质疑资格(谁可以质疑)选项的设置,确定哪些玩家有资格质疑。</p>
<p>Based on the game option (<strong>Who can call bluff?</strong>), determine who is allowed to challenge:</p>
<ul>
<ul>
   <li><strong>仅下家可质疑</strong>:只有出牌者的下家可以质疑。</li>
   <li><strong>Next player only</strong>: only the next player after the claimant may challenge.</li>
   <li><strong>任意玩家可质疑</strong>:除出牌者外,全场所有玩家都可质疑。</li>
   <li><strong>Any player</strong>: all players except the claimant may challenge.</li>
</ul>
</ul>


<p><strong>(2)质疑表态</strong></p>
<p><strong>(2) Challenge declarations</strong></p>
<p>所有有质疑资格的玩家进行表态,最先发起质疑的玩家成为本轮质疑者。</p>
<p>All eligible players declare their choice. The first player to call bluff becomes the challenger for this claim.</p>
<ul>
<ul>
   <li><strong>无人质疑</strong> -&gt; 进入「跟牌阶段」。</li>
   <li><strong>No one calls bluff</strong> -&gt; proceed to the <strong>Add Cards Phase</strong>.</li>
   <li><strong>有人质疑</strong> -&gt; 质疑者翻开出牌者放入公牌堆的最后一手牌进行验证,并进行质疑结算。</li>
   <li><strong>Someone calls bluff</strong> -&gt; the challenger reveals the claimant's most recently played set and challenge resolution is performed.</li>
</ul>
</ul>


<p><strong>(3)质疑结算</strong></p>
<p><strong>(3) Challenge resolution</strong></p>
<p>按照如下规则进行质疑结算。</p>
<p>Resolve using the following rules:</p>
<ul>
<ul>
   <li><strong>出牌者说谎(牌与声明不符)</strong> -&gt; 出牌者收走公牌堆全部牌,质疑者获得下一轮牌权。</li>
   <li><strong>Claim is false (bluff)</strong> -&gt; the claimant takes all cards in the Play Area; the challenger gets the next lead.</li>
   <li><strong>出牌者诚实(牌与声明相符)</strong> -&gt; 质疑者收走公牌堆全部牌,出牌者获得下一轮牌权。</li>
   <li><strong>Claim is true</strong> -&gt; the challenger takes all cards in the Play Area; the claimant gets the next lead.</li>
</ul>
</ul>


<p>质疑结算后,获得牌权的玩家自由选择新的点数开启新轮。</p>
<p>After challenge resolution, the player with the lead freely chooses a new rank and starts the next round.</p>


<h3>3. 跟牌阶段</h3>
<h3>3. Add Cards Phase</h3>
<p>若无人质疑,从出牌者下家开始,每位玩家可选择:</p>
<p>If no one calls bluff, starting from the next player in turn order, each player may:</p>
<ul>
<ul>
   <li>
   <li>
     <strong>跟牌</strong>:扣下 <strong>X</strong> 张暗牌并声称打出的是「<strong>X 张 Y</strong>」。此时 <strong>Y 必须与本轮点数一致</strong>,<strong>X 可为任意合法数量</strong>。跟牌者成为新的声称者,游戏立即回到 <strong>质疑阶段</strong>。
     <strong>Add and claim</strong>: play <strong>X</strong> cards face down and claim
    <strong>&quot;X x Y&quot;</strong>. Here <strong>Y must match the current round rank</strong>,
    while <strong>X can be any legal number</strong>. The adding player becomes the new claimant,
    and the game immediately returns to the <strong>Challenge Phase</strong>.
   </li>
   </li>
   <li><strong>不跟牌</strong>:跳过本轮机会。</li>
   <li><strong>Not adding cards</strong>: skip this opportunity.</li>
</ul>
</ul>


<h3>4. 轮次结算</h3>
<h3>4. Round Settle</h3>
<p>若所有可行动玩家均选择不跟牌:</p>
<p>If all eligible players choose not to add cards:</p>
<ol>
<ol>
   <li>牌池中所有牌弃置,进入弃牌堆。</li>
   <li>All cards in the Play Area are discarded.</li>
   <li>最后出牌或跟牌声称的玩家保留牌权,并自由选择新点数开启下一轮。</li>
   <li>The last player who played/adds-and-claims keeps the lead and starts the next round with a freely chosen new rank.</li>
</ol>
</ol>


<h2>胜利条件</h2>
<h2>Win Condition</h2>
<p>每次质疑阶段结束后,游戏会检查胜利条件:</p>
<p>At the end of each challenge phase, the game checks victory:</p>
<p><strong>第一个手牌为零的玩家立即获胜,成为 Bluff King。</strong></p>
<p><strong>The first player with 0 cards in hand wins immediately as the Bluff King.</strong></p>
<p>其余玩家按剩余手牌数量排名(手牌越少排名越靠前)。</p>
<p>All other players are ranked by remaining hand cards (fewer cards rank higher).</p>
<p>
<p>
   <em>重要:即使某玩家看似已出完手牌,也需在质疑阶段结算完毕后才确认胜利。若其最后一次出牌被质疑且被验证为假,该玩家需收走牌池中所有牌,游戏继续进行。</em>
   <em>Important: even if a player appears to have emptied their hand, victory is only confirmed
  after challenge-phase resolution. If that last play is challenged and proven false, that player
  takes the Play Area cards and the game continues.</em>
</p>
</p>


<h2>策略提示</h2>
<h2>Strategy Tips</h2>
<ul>
<ul>
   <li><strong>虚实结合</strong>:审慎选择何时说实话、何时吹牛。</li>
   <li><strong>Timing your truth and lies</strong>: choose carefully when to make honest claims and when to bluff.</li>
   <li><strong>察言观色</strong>:留意对手的出牌习惯和质疑模式。</li>
   <li><strong>Pressure reading</strong>: watch each opponent's habits and challenge patterns.</li>
   <li><strong>风险评估</strong>:牌池越大,质疑失败付出的代价越高。</li>
   <li><strong>Risk scaling</strong>: as the Play Area grows, failed challenges become more expensive.</li>
   <li><strong>善用王牌</strong>:王牌作为百搭牌可在关键时刻扭转局面。</li>
   <li><strong>Use Jokers wisely</strong>: wild cards can swing critical moments.</li>
   <li><strong>关注手牌</strong>:留意每位玩家的剩余手牌数,尤其是手牌最少的玩家,要定向狙击。</li>
   <li><strong>Track hand counts</strong>: keep watching each player's remaining cards, especially the lowest hand-count player, and pressure them with targeted challenges.</li>
</ul>
</ul>


<h2>包装预览</h2>[[文件:BluffKing Box .jpg|替代= BluffKing Box |840x840像素]]
<h2>包装预览</h2>
[[文件:BluffKing Box .jpg|替代= BluffKing Box |840x840像素]]





2026年3月19日 (四) 18:53的版本

吹牛大王(BluffKing)游戏规则

概述

吹牛大王(BluffKing)是一款经典的 2–8 人吹牛类卡牌游戏。玩家轮流暗牌出牌并声明点数,其他玩家可以选择质疑或跟牌。声明可以是真话,也可以是谎言——能骗过所有人、最先出完手牌的玩家获胜,成为 Bluff King。

在 BGA 上玩 Bluff King

BluffKing Banner


Components

  • Deck setup: 1 or 2 standard 54-card decks (including Jokers), chosen in game options.
  • Wild cards: Both Jokers are wild and can represent any rank from A to K.

Objective

Be the first player to get rid of all cards in hand and win as the Bluff King.

Setup

Shuffle and deal all cards as evenly as possible among all players. Randomly choose a starting player with the lead.

Turn Structure

Each round follows these phases:

1. Play and Claim

The player with the lead:

  1. Plays any X cards face down to the Play Area.
  2. Declares a claim in the form: "X x Y" (where Y is any rank from A to K).

The claimed rank does not need to match the real cards. Bluffing is the core of the game.

2. Challenge Phase

(1) Challenge eligibility

Based on the game option (Who can call bluff?), determine who is allowed to challenge:

  • Next player only: only the next player after the claimant may challenge.
  • Any player: all players except the claimant may challenge.

(2) Challenge declarations

All eligible players declare their choice. The first player to call bluff becomes the challenger for this claim.

  • No one calls bluff -> proceed to the Add Cards Phase.
  • Someone calls bluff -> the challenger reveals the claimant's most recently played set and challenge resolution is performed.

(3) Challenge resolution

Resolve using the following rules:

  • Claim is false (bluff) -> the claimant takes all cards in the Play Area; the challenger gets the next lead.
  • Claim is true -> the challenger takes all cards in the Play Area; the claimant gets the next lead.

After challenge resolution, the player with the lead freely chooses a new rank and starts the next round.

3. Add Cards Phase

If no one calls bluff, starting from the next player in turn order, each player may:

  • Add and claim: play X cards face down and claim "X x Y". Here Y must match the current round rank, while X can be any legal number. The adding player becomes the new claimant, and the game immediately returns to the Challenge Phase.
  • Not adding cards: skip this opportunity.

4. Round Settle

If all eligible players choose not to add cards:

  1. All cards in the Play Area are discarded.
  2. The last player who played/adds-and-claims keeps the lead and starts the next round with a freely chosen new rank.

Win Condition

At the end of each challenge phase, the game checks victory:

The first player with 0 cards in hand wins immediately as the Bluff King.

All other players are ranked by remaining hand cards (fewer cards rank higher).

Important: even if a player appears to have emptied their hand, victory is only confirmed after challenge-phase resolution. If that last play is challenged and proven false, that player takes the Play Area cards and the game continues.

Strategy Tips

  • Timing your truth and lies: choose carefully when to make honest claims and when to bluff.
  • Pressure reading: watch each opponent's habits and challenge patterns.
  • Risk scaling: as the Play Area grows, failed challenges become more expensive.
  • Use Jokers wisely: wild cards can swing critical moments.
  • Track hand counts: keep watching each player's remaining cards, especially the lowest hand-count player, and pressure them with targeted challenges.

包装预览

BluffKing Box


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