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(Created page with " == Goal == Get the most victory points at the end of the game. You win some points: * during the game, by acquiring buildings. * at the end of the game, with your civilizat...")
 
 
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== Goal ==
== 游戏目标 ==


Get the most victory points at the end of the game. You win some points:
在游戏结束时获得最高得分。你可以通过以下方式得分:


* during the game, by acquiring buildings.
* 在游戏过程中,获得建筑。
* at the end of the game, with your civilization cards.
* 在游戏结束时,靠文明卡获得额外加分


= =规则总结= =
每一轮分为三阶段,按照以下顺序执行:
1、玩家把他们的工人放置到游戏板的相应位置。
2、结算每个工人的效果。
3、给每个工人提供1个食物。


== Rules summary ==
= = =把工人放置在游戏板上= = =
玩家把他们的人放置在“圆环”(1人/圆环)上。


Each round is divided into 3 phases, which are executed in the order described:
2人游戏时的特殊规则:
1. The players place their people on the game board.
*在以下的区域中,每个区域最多只能出现1个玩家:森林、粘土坑、采石场和河。
2. The players use the actions of their placed people.
*在以下的区域中,每回合最多只有2個地方能被放置: 工具小屋、爱的小屋及农耕小屋。
3. The players feed their people.
3人游戏时的特殊规则:
*在以下的区域中,每个区域最多只能出现2个玩家:森林、粘土坑、采石场和河。
*在以下的区域中,每回合最多只有2個地方能被放置: 工具小屋、爱的小屋及农耕小屋。


===Place your people on the game board===
= = =结算你所放置的工人的效果= = =
每个玩家可以以任何顺序结算所放置的工人的效果,并实现相应的操作:
*狩猎场、森林、粘土坑、采石场、河:投n个骰子(n = 你在这个区域所放置的工人的数量),并计算投掷出的总点数。(在狩猎场每2点获得1个食物、在森林每3点获得一个木头,在粘土坑每4点获得一个砖,在采石场每5点获得一个石头,在河每6点获得一个金块)。
*农耕小屋:提高1级农业等级(上限10)。
*工具小屋:得到一个工具。
*爱的小屋:得到一个额外的人。
*建筑:购买建筑资源和得分。
*文明卡:花费资源(根据其位置,花费1到4资源)买到对应的卡片。


Players placed their people on "rings" (1 people per ring).
= = =资源= = =
狩猎场、森林、粘土坑、采石场、河:
投n个骰子(n = 你在这个区域所放置的工人的数量),并计算投掷出的总点数:
* 在狩猎场每2点获得1个食物
* 在森林每3点获得一个木头
* 在粘土坑每4点获得一个砖
* 在采石场每5点获得一个石头
* 在河每6点获得一个金块
你可以使用工具来增加骰子投掷的结果,并获得更多的资源。


Special rules with 2 players:
= = =建筑= = =
 
支付建设成本,获得建筑及对应得分。
* only 1 player in each of the following: forest, clay pit, quarry, and river.
如果建筑成本为问号,则你的得分为你使用的资源总和
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
 
Special rules with 3 players:
 
* maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
 
===Use the actions of your placed people===
 
Each player uses all his placed people in any order, and realize the corresponding actions:
 
* hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
 
* field: increase agriculture level.
 
* tool: get one tool.
 
* hut: get one additional people.
 
* building: buy the building with resources and score points.
 
* civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).
 
===Resources===
 
hunting grounds, forest, clay pit, quarry, and river:
Roll 1 dice per people and take corresponding resources:
 
* 1 food for each full 2 on hunting grounds,
* 1 wood for each full 3 on forest,
* 1 brick for each full 4 on clay pit,
* 1 stone for each full 5 on quarry,
* 1 gold for each full 6 on river.
 
You can use tool to increase the dice result and take more resources.
 
===Buildings===
 
Pay the building cost to get the building and receive points.
 
If building cost is not specified you win points for each resources used depending on their values (3 for wood, 4 for brick, ...).
 
===Civilization card details===
 
Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card).
Place the mouse cursor on each card to see details.
 
===Feed your people===
 
Each agriculture level bring automatically 1 food.
 
You must use 1 food per people.
 
You can use any resource to feed your people if there is not enough food.
 
If you don't manage to feed your people: 10 points penalty.
 
===Game end===
 
The game end when:
 
* there is no more civilization card at the beginning of a round
* one building stack is empty at the end of a round
 
During the final scoring round, players win points using their civilization cards.

2013年9月5日 (四) 08:09的最新版本

游戏目标

在游戏结束时获得最高得分。你可以通过以下方式得分:

  • 在游戏过程中,获得建筑。
  • 在游戏结束时,靠文明卡获得额外加分

=规则总结=

每一轮分为三阶段,按照以下顺序执行: 1、玩家把他们的工人放置到游戏板的相应位置。 2、结算每个工人的效果。 3、给每个工人提供1个食物。

= =把工人放置在游戏板上= =

玩家把他们的人放置在“圆环”(1人/圆环)上。

2人游戏时的特殊规则:

  • 在以下的区域中,每个区域最多只能出现1个玩家:森林、粘土坑、采石场和河。
  • 在以下的区域中,每回合最多只有2個地方能被放置: 工具小屋、爱的小屋及农耕小屋。

3人游戏时的特殊规则:

  • 在以下的区域中,每个区域最多只能出现2个玩家:森林、粘土坑、采石场和河。
  • 在以下的区域中,每回合最多只有2個地方能被放置: 工具小屋、爱的小屋及农耕小屋。

= =结算你所放置的工人的效果= =

每个玩家可以以任何顺序结算所放置的工人的效果,并实现相应的操作:

  • 狩猎场、森林、粘土坑、采石场、河:投n个骰子(n = 你在这个区域所放置的工人的数量),并计算投掷出的总点数。(在狩猎场每2点获得1个食物、在森林每3点获得一个木头,在粘土坑每4点获得一个砖,在采石场每5点获得一个石头,在河每6点获得一个金块)。
  • 农耕小屋:提高1级农业等级(上限10)。
  • 工具小屋:得到一个工具。
  • 爱的小屋:得到一个额外的人。
  • 建筑:购买建筑资源和得分。
  • 文明卡:花费资源(根据其位置,花费1到4资源)买到对应的卡片。

= =资源= =

狩猎场、森林、粘土坑、采石场、河: 投n个骰子(n = 你在这个区域所放置的工人的数量),并计算投掷出的总点数:

  • 在狩猎场每2点获得1个食物
  • 在森林每3点获得一个木头
  • 在粘土坑每4点获得一个砖
  • 在采石场每5点获得一个石头
  • 在河每6点获得一个金块

你可以使用工具来增加骰子投掷的结果,并获得更多的资源。

= =建筑= =

支付建设成本,获得建筑及对应得分。 如果建筑成本为问号,则你的得分为你使用的资源总和